NFL Blitz 2001 (Nintendo 64) es un juego que salió en el año 2000 disponible en y Nintendo 64. Hoy lo vamos a examinar para que podáis ver el contenido recortado que tiene este título.
Tabla de Contenidos
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- Características psicopedagógicas: inteligencia, sociabilidad
- Recomendado para niños no menores de 8 años
- Juego divertido de reflejos y rapidez mental, para mentes muy despiertas
- Duración aproximada de la partida 20-30 min
- Recomendado para entre 2 y 8 jugadores
Descripcion Original del Juego
Sin ref. Sin reglas. ¡Sin piedad!NFL Blitz está de regreso como el exclusivo juego de fútbol de estilo extremo 7 contra 7 de este año con todos los equipos y jugadores de la NFL y nuevas características de línea dura como… Modo de minijuego completamente nuevo: mejora tus habilidades y conviértete en un maestro de los controles Emocionante nuevo aspecto: animaciones y celebraciones asombrosas y escandalosas. New Killer Audio: Impresionantes efectos especiales de sonido, voces en off y música. Inteligencia artificial (IA) para nuevos jugadores: Fácil de divertirse, desafiante de dominar. Nuevos estadios, libros de jugadas ampliados y listas actualizadas.
Texto de desarrollo
Presente en 0x1970 en la ROM.
NO OBJECT FREEPROC NO TEXTURE INODE: Bank%d: %x dir_size%d%d file%d game_code%d page%x c_code%d sum%d End of Dump repaired%x random%x serial_mid%llu serial_low%llu deviceid%x banks%x version%x checksum%x inverted_checksum%x ASSERTION FAULT:%s,%d: "%s"
Presente en 0x26F0 en la ROM.
osViExtendVStart: value not in range [0-48]%d osViExtendVStart: VI Manager not yet begun by osCreateViManager _loadOutputBuffer: Modulated delay greater than total delay by%d samples osAiSetNextBuffer: DMA buffer location may cause audio clicks (0x%x) alSeqNextEvent: Read past end of sequence alCSPVoiceHandler: Stopping sequence but voice not free chan%d, key%d alCSeqGetTrackEvent: Note on velocity of zero on track%d alCSeqGetTrackEvent: Running status of zero on track%d alHeapCheck: Heap corrupt - first block is bad alHeapCheck: Heap corrupt alHeapAlloc: Can't allocate%d bytes alEvtqPostEvent: Out of free events _unmapVoice: Couldn't unmap voice 0x%x _handleMIDIMsg: Unknown midi message 0x%x _handleMIDIMsg: Invalid program change to%d, max instruments%d alSeqNextEvent: Unsupported midi meta event 0x%x alSeqNextEvent: Unsupported system exclusive alSeqNew: Error parsing file 0x%x (no track header) alSeqNew: SMPTE delta times not supported alSeqNew: 0x%x has more than 1 track alSeqNew: 0x%x is not a type 0 midi file alSeqNew: 0x%x is not a midi file alBnkfNew: bank file out of date alSndpSet Parameter: target (%d) out of range (0 -%d) alSndpSetPriority: sound id (%d) out of range (0 -%d) alSndpSetSound: sound id (%d) out of range (0 -%d) alSndpPlay: attempt to play a sound which is playing alSndpDelete: attempt to delete player with playing sounds alSndPDeallocate: attempt to deallocate a sound which is playing Synthesizer: no free updates _handleEvent: no free voices _handleMIDIMsg: poly pressure - couldn't find voice _handleMIDIMsg: note off - couldn't find voice _handleMIDIMsg: couldn't map voice _handleMIDIMsg: no free voices _handleMIDIMsg: no sound mapped osStopTimer: VI manager not yet begun by osCreateViManager osSetTimer: VI manager not yet begun by osCreateViManager osSetTime: VI manager not yet begun by osCreateViManager osGetTime: VI manager not yet begun by osCreateViManager osWriteHost: size either 0 or not aligned to 4 bytes (0x%x) osWriteHost: address not aligned to 8 bytes (0x%x) osReadHost: size either 0 or not aligned to 4 bytes (0x%x) osReadHost: address not aligned to 8 bytes (0x%x) osProfileStop: no profile timer to stop osProfileStop: profiling has already been stopped osProfileStart: profiling has already been started osProfileStart: microseconds is < PROF_MIN_INTERVAL (%d) osProfileInit: histo_size is an illegal size (%d) osProfileInit: text_start (%x) >= text_end (%x) osProfileInit: histo_base pointer must be 32-bit aligned (%x) osProfileInit: profcnt is%d osProfileInit: profile counter is running, call osProfileStop before init osSpTaskLoad: yield_data_ptr not aligned to 16 bytes (0x%x) osSpTaskLoad: output_buff_size not aligned to 16 bytes (0x%x) osSpTaskLoad: output_buff not aligned to 16 bytes (0x%x) osSpTaskLoad: dram_stack not aligned to 16 bytes (0x%x) osGetRegionBufSize: invalid or corrupt region (0x%x) osGetRegionBufCount: invalid or corrupt region (0x%x) osFree: invalid address (0x%x) or. corrupt region (0x%x) osFree: invalid or corrupt region (0x%x) osMalloc: invalid or corrupt region (0x%x) osCreateRegion: length (%d) too small for buffer size (%d) osCreateRegion: not a known alignment (%d) osCreateViManager: priority not in range [0-255] (%d) osViSwapBuffer: VI Manager not yet begun osViSwapBuffer: frame buffer not aligned to 64 bytes (0x%x) osViSetEvent: VI Manager not yet begun by osCreateViManager osViSetMode: VI Manager not yet begun by osCreateViManager osViSetSpecialFeatures: VI Manager not yet begun osViSetSpecialFeatures: not a known feature value (%d) osViSetYScale: VI Manager not yet begun by osCreateViManager osViSetYScale: value not in range [0.05,1.0] (%f) osViSetXScale: VI Manager not yet begun by osCreateViManager osViSetXScale: value not in range [0.25,1.0] (%f) osViGetNextFramebuffer: VI Manager not yet begun osViGetCurrentFramebuffer: VI Manager not yet begun osViGetCurrentMode: VI Manager not yet begun osCreatePiManager: priority not in range [0-255] (%d) osPiStartDma: size not in range [0,16777216] (%d) osPiStartDma: size not aligned to 2 bytes (%d) osPiStartDma: DRAM address not aligned to 8 bytes (0x%x) osPiStartDma: device address not aligned to 2 bytes (0x%x) osPiStartDma: direction not OS_READ or OS_WRITE (%d) osPiStartDma: priority not OS_MESG_PRI_[NORMAL|HIGH] (%d) osPiStartDma: PI Manager not yet begun by osCreatePiManager osPiWriteIo: address not aligned to 4 bytes (0x%x) osPiReadIo: address not aligned to 4 bytes (0x%x) osPiRawStartDma: size not in range [0,16777216] (%d) osPiRawStartDma: size not aligned to 2 bytes (%d) osPiRawStartDma: DRAM address not aligned to 8 bytes (0x%x) osPiRawStartDma: device address not aligned to 2 bytes (0x%x) osPiRawStartDma: direction not OS_READ or OS_WRITE (%d) osPiRawWriteIo: address not aligned to 4 bytes (0x%x) osPiRawReadIo: address not aligned to 4 bytes (0x%x) osDpSetNextBuffer: size not aligned to 8 bytes (0x%x) osDpSetNextBuffer: address not aligned to 8 bytes (0x%x) osAiSetNextBuffer: size not aligned to 8 bytes (0x%x) osAiSetNextBuffer: address not aligned to 8 bytes (0x%x) osAiSetFrequency: freq not in range [%d-%d] (%d) osSetTLBASID: asid not in range [0-255] (%d) osUnmapTLB: index not in range [0-30] (%d) osMapTLB: asid argument not -1 or in range [0-255] (%d) osMapTLB: index not in range [0-30] (%d) osSetEventMesg: unknown event type (%d) osRecvMesg: flag not OS_MESG_NOBLOCK or OS_MESG_BLOCK (%d) osJamMesg: flag not OS_MESG_NOBLOCK or OS_MESG_BLOCK (%d) osSendMesg: flag not OS_MESG_NOBLOCK or OS_MESG_BLOCK (%d) osCreateMesgQueue: message count not > 0 (%d) osSetThreadPri: priority not in range [0-255] (%d) osStartThread: thread has bad state (running/runnable/other) osCreateThread: priority not in range [0-255] (%d) osCreateThread: stack pointer not aligned to 8 bytes (0x%x)
Edición especial NFL Blitz
2001 | Edición especial |
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A fines de 2001, el juego se relanzó como NFL Blitz Special Edition, que era simplemente una actualización de las listas de jugadores.
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