HAUNTED: Halloween ’86 – The Curse of Possum Hollow

HAUNTED: Halloween ’86 – The Curse of Possum Hollow posee un sin número de contenido recortado. Conque vamos a verlo a continuación.

HAUNTED: Halloween ’86 es la secuela de Halloween ’85 de 2016, un juego de plataformas de desplazamiento lateral con temática de Halloween y beat-‘em-up. Fue lanzado como cartucho físico de NES y como descarga digital.

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Mensajes del desarrollador

Un par de mensajes descarados de los desarrolladores.

En 0x5C8CC:

Congratulations, you know how to use 'strings'!
Now go make a marionette dance or something.

En 0x6E0A6, con una referencia a una diatriba infame de el nuevo tetris :

Thank Christ it's Really Finished!
Now to spend some time Trolling Console Removal Finders.
*** LOOKING FOR MARTIST RANT? ***
Sorry. Instead here are Pino's top 10 tips for NES game producers to help a large project succeed:
Give artists a head start so the coder understands what to make.
Have artists make a variety of things early so the coder doesn't build bad assumptions into the engine.
Get an entire level feature-complete before the halfway point.
Learn x,y coords so you can communicate about parts of a level.
Learn Git and the IDE so you can tweak behavior constants and data sets that the coder gives you.
Learn asset-prep tools that the coder gives you.
If your coder rides the bus, ensure each sprint has a mix of tasks that need Internet, mouse, and neither.
Don't wait till the last minute to integrate audio.
Holiday-themed games should use your last game's engine.
Balance the calendar by making smaller scope games between your sprawling adventures.
*** END PINO'S TIPS ***
*** GREG SAYS ***
Hither and yon, yon and hither. Be home in time for supper.
*** NOW RETURN WE TO OUR REGULARLY SCHEDULED BINARY ***
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