HAUNTED: Halloween ’86 – The Curse of Possum Hollow posee un sin número de contenido recortado. Conque vamos a verlo a continuación.
HAUNTED: Halloween ’86 es la secuela de Halloween ’85 de 2016, un juego de plataformas de desplazamiento lateral con temática de Halloween y beat-‘em-up. Fue lanzado como cartucho físico de NES y como descarga digital.
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Mensajes del desarrollador
Un par de mensajes descarados de los desarrolladores.
En 0x5C8CC:
Congratulations, you know how to use 'strings'! Now go make a marionette dance or something.
En 0x6E0A6, con una referencia a una diatriba infame de el nuevo tetris :
Thank Christ it's Really Finished! Now to spend some time Trolling Console Removal Finders. *** LOOKING FOR MARTIST RANT? *** Sorry. Instead here are Pino's top 10 tips for NES game producers to help a large project succeed: Give artists a head start so the coder understands what to make. Have artists make a variety of things early so the coder doesn't build bad assumptions into the engine. Get an entire level feature-complete before the halfway point. Learn x,y coords so you can communicate about parts of a level. Learn Git and the IDE so you can tweak behavior constants and data sets that the coder gives you. Learn asset-prep tools that the coder gives you. If your coder rides the bus, ensure each sprint has a mix of tasks that need Internet, mouse, and neither. Don't wait till the last minute to integrate audio. Holiday-themed games should use your last game's engine. Balance the calendar by making smaller scope games between your sprawling adventures. *** END PINO'S TIPS *** *** GREG SAYS *** Hither and yon, yon and hither. Be home in time for supper. *** NOW RETURN WE TO OUR REGULARLY SCHEDULED BINARY ***0
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